Hyderabad · ages 7–14
First centre opens February 2027 — waitlist open now
Your child builds real games.
Not worksheets about games.
In their first eight weeks a cadet builds four complete arcade games — writes the code, fixes it when it breaks, and walks out with something they can hand you and say play this.
Three one-hour classes a week, in your own clubhouse. No laptop needed — we bring everything.
What makes this different
Most coding classes for children teach about coding. The child follows along, something appears on screen, and at the end they can't explain what they did or show you anything that works.
Here, every session ends with a game that runs. If it doesn't run, the session isn't finished — and the Sergeant's job is to get them there without doing it for them.
How it works
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1
A free taster, in person
Twenty minutes on one of our laptops, with a coach beside them. Your child picks a game and builds it — properly, with real code, not a demo. You're welcome to watch.
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2
They join as a Cadet
Three one-hour classes a week, at your clubhouse. Small groups. Every child works at their own pace through their own missions — nobody is held back and nobody is left behind.
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3
They climb the ranks
Ten ranks, from Space Cadet to Star Monarch. Each one is a set of games to build and a promotion to earn. Block coding at first, then real JavaScript, and at the top their own game built from nothing.
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4
They build things they can hold
Between coding missions come Signal Corps builds — micro:bit electronics projects. A name badge that scrolls their callsign, a step counter, a digital dice. Screens down, hands on, and something to take home.
What you're actually paying for
- A curriculum, not a playlist Ten ranks of missions, written and rewritten against real children — what a seven-year-old can finish in an hour, where an eleven-year-old gets bored, and what makes them come back Thursday. You cannot download this part.
- A coach beside them Someone who spent 2025–26 teaching children to code every day at one of the world's largest children's coding franchises, sitting next to your child when the game won't run. This is the whole product.
- Professional tools and all the kit They build in Microsoft MakeCode Arcade — real code, blocks first, JavaScript underneath — and on the BBC micro:bit, the board used in classrooms across the UK and India. We bring the laptops, the mice and the kits.
Code Commanders is independent and is not affiliated with Microsoft or the Micro:bit Educational Foundation. We use their tools, as any school may.
A seven-year-old and a thirteen-year-old, in the same room
That sounds like a problem. It's the whole design.
Age 7–9
Nobody is left behind
The youngest cadets don't start on code at all. A child who is still hunting for the letter S will spend the hour fighting the keyboard instead of thinking, and that is how children decide they are "bad at computers". So we take the keyboard out of the way first.
- Driving the machine. Short typing drills and mouse work, a few minutes a session. Not a typing course — just enough that the laptop stops being the hard part.
- Scratch. Blocks you drag, not code you type. Sequence, repeat, events, "when this happens, do that" — the whole logic of programming, learned before a single line of code. A coach reads the words with them until they stop needing it.
- Block code. Only now do they open MakeCode, and they arrive already knowing what a loop is. The blocks are the easy bit by then.
Through all of it, every instruction is read to them as well as written — one action at a time, with a picture of what to look for. If a step won't go in, the screen offers a hint before a coach does. They can't get stuck in silence.
Age 10–14
Nobody is held back
No warm-up they don't need. A child who already types and already knows their way around a laptop doesn't sit through typing drills to keep the room together — they go straight to building a game in their first session.
From the third set of missions we stop giving instructions and start asking questions — make the asteroid come back faster each time — and let them work it out. Every mission has extra challenges on top for the ones who finish early.
Later ranks move off blocks and into real JavaScript, and the last one is a game of their own design, built from an empty screen.
How that works in one room. Nobody is taught at. Each cadet runs their own missions at their own pace on their own account, and the coach moves between them. Two children the same age can be four missions apart and both be in the right place.
Fees
₹4,000 per month
- 3 classes a week, one hour each — about 12 hours a month
- All equipment — laptops, mice, everything
- micro:bit electronics kits for the Signal Corps builds
- Their own account, so progress follows them between sessions
- A certificate at every promotion
No joining fee. No equipment to buy. Cancel with a month's notice.
Why not cheaper? Because a Sergeant can only properly help a small group at once. We would rather run small classes at a fair price than large ones at a cheap one — the whole product is the person sitting beside your child when they get stuck.
Who's teaching your child
Code Commanders is run by Prithvijeet Kulkarni — a Computer Science graduate who has spent the last year in the UK teaching children to code, day in and day out, at one of the largest children's coding franchises in the world.
The curriculum here was written from that experience: what a seven-year-old can actually do in an hour, where an eleven-year-old gets bored, and what makes a child want to come back on Thursday.
Every coach is DBS-equivalent background checked before they teach.
Questions parents ask
Short answers. If yours isn't here, ask us.
Isn't this just more screen time?
It's an hour at a screen, and we won't pretend otherwise. The difference is what's on it: they are making something, not watching something. There is no feed, no video, nothing endless — a mission ends, and when it does they've built a thing that works.
Roughly every fourth session is a Signal Corps build — micro:bit electronics, screens down, hands on wires. Those exist partly for exactly this reason.
My child has never coded. Will they be lost?
No. We assume nothing — not even that they can find the letters on a keyboard.
Our youngest cadets don't touch code in their first sessions. They do a few minutes of typing and mouse work, then learn the logic in Scratch, where a program is blocks you drag rather than anything you have to spell, and a coach reads the words with them. Only once repeat and when this happens make sense do they open the editor we build games in — and because Scratch and MakeCode work the same way, nearly everything they learned walks across with them.
Older children who are already comfortable with a keyboard skip straight to building. Nobody waits for anybody.
What if they try it and don't like it?
Then they stop, and it cost you nothing. The taster is free and there is nothing to sign. If they enrol and change their mind later, you cancel with a month's notice — no joining fee to lose and no equipment you've bought.
Do I need to buy a laptop or a kit?
No. We bring laptops, mice and micro:bit kits to every session. There is nothing to buy, ever, and nothing to set up at home.
Can they carry on at home?
Yes, if they want to — their account works in any browser, so they can pick up the same mission on your laptop. It is never homework and no coach will ask whether they did it.
How big are the groups?
Small, because the whole product is the coach being free to sit down beside your child when they get stuck. That is also why we are not the cheapest option in your society.
We travel, and we'll miss sessions. Is that a problem?
Not at all. Nobody is taught at as a class, so there is no lesson to miss. Your child's missions are waiting exactly where they left them, whether that's next Tuesday or in three weeks.
Is it safe? What about my child's data?
Your child signs in with a first name and a four-digit PIN. We hold no date of birth, no address, no phone number, no email and no photograph on their account — the system is built to refuse those fields, not merely instructed not to use them.
No advertising and no behavioural tracking on any screen a child touches. Children need no Microsoft or Google account. Every coach is background checked before they teach. The full detail is in our privacy notice and parental consent form.
Can my younger child join too?
From seven. Below that, the reading and the mouse control make it a frustrating hour rather than a good one, and we would rather tell you that than take the fee. Ask us about a sibling rate.
Which societies are you coming to?
We open in February 2027 and we're choosing the first clubhouses now. Join the waitlist with your society name — the societies with the most families on the list are the ones we open in first.
What parents say
Families at our own sessions, in their words.
Join the waitlist
One message. Your child's age and your society — that's all we need. No payment, no form, nothing to sign.
Our WhatsApp line goes live with the first centre. Email us in the meantime — it reaches the same person.
- First pick of the free taster slots when we open
- First pick of class days and times
- We open in the societies with the most families waiting
Opening in February 2027. You can leave the list any time by telling us, and we'll delete your details.